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The enchanted cave 2 wiki enchanting5/17/2023 ![]() ![]() Each horizontal layer in this area must consist only of air and lily pads or water source blocks, waterlogged blocks without collision (such as signs, kelp, or coral fans), and bubble columns. To catch items in the treasure category, the bobber must be in open water, defined as the 5×4×5 vicinity around the bobber resting on the water surface (2 blocks away horizontally, 2 blocks above the water surface, and 2 blocks deep). The Luck status effect grants the same benefit. Each level of the Luck of the Sea enchantment increases the chance of catching a treasure at the expense of reducing the chances of catching fish and junk. A fishing rod without the Luck of the Sea enchantment has an 85% chance of catching fish, a 10% chance of catching junk, and a 5% chance of catching treasure. The fishing rod can occasionally catch treasure or junk instead of fish. The bobber floats up to the water's surface even if the fishing rod is used from underwater unless it hooks onto a mob such as squid or is obstructed by a block.įish mobs do not attempt to bite the fish hook and bobber, but can be hooked and reeled as with other mobs. If the player wanders more than 32 blocks away from the bobber, or if the player stops holding a fishing rod, the bobber and fishing line disappear with no durability reduction to the rod. Consequently, a Mending-enchanted fishing rod used only for fishing never wears out and actually repairs itself if damaged. An experience orb worth 1–6 experience points spawns at the location of the player doing the fishing.This can vary depending on the circumstances see below. The rod's durability is reduced by 1 point.Normally, the item flies directly to the player's position, but if there are blocks in the way, it may hit those and bounce off at an angle. ![]() If the player's inventory is full, the item will drop on the ground. A raw cod, raw salmon, pufferfish, tropical fish, junk, or a treasure item appears (see junk and treasure below), flies toward the player, and is added to the player's inventory.Removing the bobber from water during this interval secures the caught item on the line. After 1 to 4 seconds the particles reach the bobber, the bobber dips below the surface, and the player has a approximately half a second or evenly-distributed one to two seconds to reel in the line before the waiting time resets. torch, tripwire).Īfter the wait period has passed, a trail of fishing particles appear, approaching the bobber in a serpentine path (provided that the Particles Video Setting is not set to Minimal). The bobber must be located in a biome where it is currently raining and all blocks above it must not block movement (e.g. If the bobber's block is being rained on, the wait time is reduced by about 20% (each tick has a 25% chance of counting down 2 instead of 1).For direct exposure, all blocks above the bobber must be transparent to sunlight, such as glass and tripwire, but not leaves. If the bobber is not directly exposed to sun or moonlight, the wait time is approximately doubled (each tick has a 50% chance of not decrementing the count).If it causes the wait time to be less than 0, a new wait time is generated in the next tick. Each level of Lure enchantment on the fishing rod subtracts 5 seconds from both the minimum and maximum wait time.Once the bobber hits water, the wait time is determined, and the player must wait for a random period between 5 and 30 seconds (100 to 600 ticks at 20 ticks per second) before the hook catches something. Small splashes can be seen around the bobber. ![]() Fish can be caught just as readily in small, shallow, and/or player-created pools, both aboveground and underground. The player's position does not matter the player can be in the water, underwater, sitting in a boat, or standing on adjacent land. To fish, the player must use a fishing rod to cast the line into a body of water. ![]() A newly obtained Fishing Rod with the enchantments Lure II, Unbreaking III and Luck of the Sea II. ![]()
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